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Home Events Animation, art and graphic design for video games, manga and anime. With EducaGamer

Animation, art and graphic design for video games, manga and anime. With EducaGamer

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Courses and Workshops, La Térmica Mini

Fridays from October to December (OCTOBER 4, 11, 18, 25, NOVEMBER 8, 15, 22, 29, DECEMBER 6, 13, 20) |From 5:00 p.m. to 7:00 p.m.

From 10 to 17 years old

€ Pre-registration: https://shorturl.at/jlrip

This course consists of learning the basic concepts for designing 2D and 3D character and environment art for video games.

The goal is to learn the basics to gradually reach a level that will allow us to make any idea we want to develop a reality. We will begin by understanding and learning the basic fundamentals of drawing, where we will practice with digital tablets on computers. Once we have consolidated the concepts of 2D design, we will begin to learn the new art of digital sculpting to create 3D characters and environments in Blender.

Finally, we will learn how to optimize our 3D models for video games and integrate them into the leading game development engine, Unity. In addition, we will add animations to bring our characters to life. Next, the development of the first quarter of the course. Next, the development of the first quarter of the course.

Day 1: Presentation and introduction of the course

  • Basics of linear drawing and development of creativity.
  • Activity to let creativity flow in a traditional drawing.
  • Tips to start improving our development in traditional and digital drawing.

Day #2: Drawing Fundamentals

  • Learning the basics of our digital drawing tool.
  • Basic lines and volumes. Simplifying reality into simple geometric shapes.
  • Luminosity (lights and shadows). Understanding light in order to illuminate.
  • Practice these concepts with a black and white digital drawing, using graphic tablets.

Day #3: Basic perspective and developing 3D vision.

  • Linear perspectives. Frontal and oblique perspective.
  • Understanding volumes and simplifying complex objects into simple shapes. Training our vision of reality as artists.
  • Practice these techniques by observing the environment around us.

Day #4: Color theory.

  • The color wheel and digital coloring techniques.
  • Color harmonies and their relationship with luminosity.
  • Activity to choose your own range of colours by creating a small digital harmonic design.

Day #5: Basic anatomy for artists.

  • Practical and structured explanation of the human body based on simple shapes.
  • The eight-headed canon.
  • Breaking the rules.

Day #6. The importance of the overall silhouette in a design.

  • How do shapes influence character design?
  • Principles of character design. The line of action.
  • Search for references. Concept and application of the “moodboard”.

Day #7. Cartoon character creation techniques.

  • New principles of character design. Physical and psychological personality, character silhouette, gestures and exaggeration.
  • Starting to design our own humanoid character. Developing moodboard

Day #8: Creating our own two-dimensional character.

  • Developing our character design. Choosing personality (brief history), general shape and color scheme.
  • Complexity VS simplicity.

Day 9: From sketch to final illustration.

  • Techniques and tips to improve a design.
  • Finding the final point in a design, learning to take it to a level of detail with which we feel comfortable.
  • Post-processing effects.

Day #10: Designing an environment for our character.

  • Moodboard to inspire us with stage design.
  • Composition theories and essential foundations of blocking.
  • Sketch of the environment.

Day #11: Refining our stage design.

  • Add depth and props.
  • Refining the sketch and applying basic colors.

Day #12: Final stage design and composition with our original character.

  • Finishing up our stage design, final touches. Stage post-processing tips.
  • We will incorporate the previously created character into this environment. Digital techniques to match the lighting of two different pieces, achieving a coherent result.
  • Brief introduction to transforming 2D concepts or designs into 3D. Understanding digital sculpting that we will develop in the second and third quarter

EducaGamer is a program created specifically with clear and concise values. Through the content and development of video games, we seek to help our students learn the basic computer concepts of the future. Programming codes are one of our pillars where we reinforce the role of the web programmer, something very important for the future, whether at university or in any other type of graduation.

€ Pre-registration: https://shorturl.at/jlrip

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